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Full Network Velocity Proxy Infrastructure

TidalMC Network Build

An end-to-end Minecraft network spanning six server nodes — lobby, SMP, skyblock, and competitive PvP — with custom matchmaking and cross-server player data sync.

ClientTidalMC
Duration12 Weeks
PlatformVelocity + Paper
Nodes6 Servers

Overview

TidalMC came to us with a vision for a multi-mode network but no unified infrastructure. We architected and deployed the entire stack — from proxy layer and database cluster to individual game servers, custom plugins, and launch-ready spawn worlds.

Every node was tuned for its specific game mode, with shared services for ranks, cosmetics, and friend systems running through a central Redis-backed data layer.

Deliverables

Results

The network launched with zero downtime during the cutover from the old single-server setup. TidalMC reached 1,500 concurrent players within the first month, with average server TPS holding above 19.5 across all nodes during peak hours.

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